Darkwing Duck / DuckTales 2
|That damn bridge, that damn Quacker Jack.|
Darkwing Duck is tasked by the head of super-secret organization S.H.U.S.H. to take down the members of evil team F.O.W.L., which has been causing various acts of mayhem around the city. That’s all we need for the story! Launchpad McQuack will helpfully bring Darkwing where he needs to go, and then let him do the rest. Let’s get dangerous!
Heh, can you believe Darkwing Duck is the one Disney TV show I never watched? DuckTales, Chip’n Dale, TaleSpin… yup, saw them. DW? Unfortunately not. Not that this would have helped, outside of providing some backstory and info on the various characters and villains...
|Thanks, my bottomless magazines!|
|Hang in there ducky!|
|It's a shell-shocker.|
Add to this that the enemies are frequently located in levels filled to the brim with platforming traps, such spikes or endless pits, and you’ll see that they make up quite a dangerous combination!
The game’s progression works this way: Three levels open for DW at the beginning. Once he has beaten them all, three more open. When those are beaten, we move on to the seventh and last level.
|Doesn't look like it, but this is one of the toughest|
bosses in the game. It's the Joker to DW's Batman!
|I hate these goddamn egg chicken robots!|
As for Steelbeak... eh, he's easier on his second phase.
This quest takes us to fight many members of Darkwing Duck’s rogues gallery, including Megavolt, Reginald Bushroot, the Liquidator, and Professor Moliarty… Oh, and some were-duck who was never in the show and turns indestructible when the full moon is out – and the only reason we have a chance against him is that he's fought during a cloudy night, with the moon hidden at regular intervals.
|These mice are wearing armor. Non-mouse-sized armor.|
|This level had genie ducks in lamps, and ducks shooting|
fire, flying on magic carpets. You'd expect another Arabian
Nights theme for the villain - nope! It's the
electricity-based villain Megavolt instead.
If you’re looking for an actual challenge, Darkwing Duck is the game to try. It’s quite possibly the hardest game here. While it adds a lot of difficulty to the platforming aspect, the fact that most enemies can protect themselves is a nice touch, one that was seldom-seen in platform games at the time. The levels are fun to explore and keep you on edge, as you must always be careful to see what’s coming, and the boss battles are creative and require quite a bit of quick thinking and dexterity on your part. This one is worth playing – but can you beat it? (Hell, if I can, I’m sure you can. Practice makes perfect!)
|Time for an adventure, my nephews!|
As if the previous one hadn't been dangerous enough!
The nephews find a piece of an old map in Scrooge’s money bin. A map that belonged to his uncle Fergus, a map that will lead to a great treasure – that is, if they can find the remaining 7 pieces scattered in many parts of the world! Each land has its key treasure worth a million dollars, yet again, and of course they’re guarded by bosses. Once again, we have five locations: The Niagara Falls, Scotland, Mu, Egypt and the Bermuda Triangle.
|Hang in there ducky! (Take 2)|
|Oh cool, thanks!|
...Wait. How can you upgrade a wooden cane?
|The map of Mu Island, as made by StarFighters76 and posted on|
GameFAQs. If it doesn't look mazelike, then you haven't explored
that level by yourself.
When you complete a level, you get the money you found on the way to the boss, and then you enter a shop menu. The items there are so expensive. Here’s what you can get:
|Why do I have to buy a new safe before every level anyway?|
Why can't I just get a bigger safe?
-Two additional Hit Point dots (750,000$ each, described as "Special Energy");
-Extra lives (800,000$ each – huh, didn’t know you could monetize resurrection!);
-An extra continue (500,000, but you can only have one until you use it up; also, I didn’t know multiple resurrections would be less expensive than a single one!). Also, as soon as you use one, the game reopens on the shop menu, so if you have enough money, you can buy a new one;
-A cake, which you can access from the Pause menu if you’re low on health at any moment. EXTREMELY useful, but still rather expensive (150,000$). That is some caviar cake if I ever heard of such.
-Last but not least, the most annoying gameplay mechanic here, a safe. Yes, a safe. If you don’t buy one, during the next level you walk into, your money won’t be saved if you die. You’ll restart with 0$, and remember that any magical appearing jewels won’t respawn unless you leave the level and come back. The worst part might be that you never start the game with one; you can only buy one the first time you return to the level selection screen. And just in case you die, you have to buy one before every level you go in! It’s thankfully cheap (50,000$), but it really is the worst aspect of the game. Sure, you get a guaranteed million dollars each time you kill a boss, so that's helpful when the shop menu opens, but still…
|Pay attention to the orange stones.|
I like these puzzles where you have to figure out the
connections between a screen and a later one.
How are the bosses? Well, for the most part, they are relatively simple yet again – most of them have only two means of attacking, which are somewhat easy to predict. The last boss, a parody of the T-1000 from Terminator, has only one way of attacking (outside of ramming into you), which involves him clinging to the ceiling and kicking downwards at you. Not so bad, you say? Did I mention he does that almost as soon as you just over him, ready to pogo-jump at its head? It will usually hit you faster than you can hit it.
|Rocks Falls, Everyduck Dies.|
Scrooge isn't just anyduck, thankfully.
|Scrooge is still smiling, because he knows he is gonna beat|
up Flintheart easily.
Or so he believes.
|Even pirate ships are full of loot to plunder!|
Oh wait, that should have been our first destination.
|Suddenly, Duckinator 1000.|
Yet all it does is reach to the ceiling and kick at you.
Would be easy if it wasn't so fast.
All in all, a very fun game. Join me in the next part as I take a look at the final game in the collection: Chip’n Dale Rescue Rangers 2!