Yeah, the formula has stayed the same for the most part. However, the teams behind the games has found enough innovative ways to change the gameplay in every recent game as to make it interesting again, put a new spin to the regular stuff so that it feels new. Majora's Mask had the eponymous masks and the “three days” ultimatum. Twilight Princess has Link turning into a wolf. Wind Waker has sailing around a flooded world. And that's only three examples!
One feature present in every Zelda game since the Super NES era is the “tools”. A “tool” in this series corresponds to many criterias:
-It has been found in a dungeon;
-It must be used through the dungeon in order to find the boss;
-The dungeon's boss cannot be defeated without it;
-And finally, it can still be used in other places of the game, so Link can access secrets he couldn't reach otherwise.
-Also, this does not include the main weapon (the swords), nor the tunics, the shield, the bombs or the arrows (because the latter two are in almost all the games and used against many bosses, in a way or another).
-EXCEPTIONS: Items that aren't found in dungeons but prove to be exceptionally useful against some bosses, to the point that they can reasonably called “Tools”, even if they're jokes.
Those tools are always a ton of fun to try, especially when you can use them at different points of the game. Most of those tools are weapons, but others are items that reveal themselves to be vital in Link's quest to defeat his enemy. A few of those are less used, and as a result aren't as enjoyed by fans. Still, regardless of how much a tool is used and how much of an impact it has left on the player, there's many of those tools that have become classics of the Zelda series. And today, I'm listing twelve examples of such tools that have become symbols of LoZ. You hear these names and say “Yep, I totally remember this from the Zelda series!” Let's not waste any time, I'm counting down!