|Never trust a hologram; I have a bad feeling about them.|
|Buy as many rides as possible!|
Each ride in your park nets you an amount of money per second, as well as an amount of Thrills per second. This includes the roller coasters; in fact, those give much more money and thrills than any other rides in the park. That's also why you can build only two or three in each park. In order to unlock the next park (there are six parks in this game), you must complete the Story missions of the park AND win a certain amount of Thrills in that park. Yeah, like that makes sense.
Also, there are many visitors in your park, and you can talk to them to know what exactly it is that they need. They say they are thirsty? Build more drink stands! They want skill games? Build skill games! They think the park needs cleaning? Hire janitors! Yes, you can hire janitors, but also electricians and cheerleaders for your park. After a while, though, the visitors won't find any reason to complain anymore, so they'll just congratulate you for your park.
|Thrillville Fantasy: We claim to like fairy tales...|
We can't even follow them right!
This is the only minigame you'll play that cannot be played outside of Story Mode: Reasoning someone. You speak to a character and you are given three possible answers; you select one answer (by copying the stylus movement beside the choice), and the character replies accordingly. Each time you select an answer, you gain Convince Points (or whatever that meter besides means). When the Meter reaches near the top, the person is back to normal! Oh yeah, because we really needed to make rhetoric so much complicated. ...On the other hand, kiddies don't know what rhetoric is, so we'll give it a pass.
|Dramatization. "An evildoing clown who causes trouble|
to the protagonists." We ain't running out of those.
|Aah! What kind of freak park would use this as center|
statue? Oh... right...
|Filling up the meter: Build rides and roller|
coasters, and then waste your time in them
while the Thrill Meter fills up!
|The fate of the world - no, scratch that - |
the fate of your enterprises is lying in
this vital game of air hockey!
|If this story still makes sense to you... And if it|
doesn't anymore... it doesn't matter.
Guess I'll just have to keep playing this, so read Part 2 next Monday!