(Title card coming... whenever I have time to do it.)
Well, you’d be surprised what can be said still about Ubisoft’s Just Dance, one of its lesser franchises, one that doesn’t make the news as much. We can say so much about Assassin’s Creed, Mario + Rabbids: Kingdom Battle, WatchDogs, or any of their other franchises (and everything that’s great and/or awful in them). We can say so much about Ubisoft and how they offer three dozen different editions of every game: a collector’s edition, a gold edition, a platinum edition with tie-in book and figurine, a silver platinum edition with the cap of the main character, a golden platinum edition with the autographs of every single creative consultant, a gold-plated platinum edition with a hair strand containing an as-close-to-guessed DNA of the virtual main character, a silver-gold-platinum-diamond-ruby-sapphire edition with all that and a urine sample of the nonexistent virtual character and if you buy all of them, Ubi also has a bridge to sell you.
|They also got the character coloration wrong. Probably|
because the porcelain-white characters of the Just Dance
series would look a bit creepy without the usual human
If we get down to the basics, Just Dance is always the same thing. Follow the movements, score 10,000 points to get 5 stars on a song, and try to get 5 stars on every single song. Play in multiplayer with friends, or matched against random people thanks to the World Dance Floor. Forget the industry bullcrap surrounding it, today once again we’re revisiting the simple game, its simple concept, in what is probably my last Just Dance review. (Because I work at night, cannot play on evenings, and my feet hurt because of standing for so long at work so dancing is a no-no lately).